![red orchestra 2 rising storm us marines red orchestra 2 rising storm us marines](http://everydaygamers.com/wp-content/uploads/2013/07/Red-Orchestra-2-Rising-Storm_screenshot.jpg)
The VC can put down booby traps, and use parts of the map the US cant, etc. The respawning system works different for each team (US spawns at their squad leaders or helicopters if available the VC can put down static spawnpoints so the squad leaders dont need to stay in cover to serve as spawns). The USMC and US Army gets the bolt-action Springfield M1903A1.
![red orchestra 2 rising storm us marines red orchestra 2 rising storm us marines](https://oceanofgames.live/wp-content/uploads/2019/12/Red-Orchestra-2-Rising-Storm.png)
The assists (artillery etc) is unique for each team. United States Marine Corps or United States Army. The teams are even more different from each other: The US gets helicopters (in some maps), the VC have no vehicles. While guns between teams are mooostly similar, there are some differences (VC get RPGS while the US can get flamethrowers and grenade launchers, for example). AFAIK, teams no longer swap attacker/defender position, US will always attack some maps, and vice versa instead, the game changes your team after each round (attacked as US? Now you defend as VC) so maps are more specifically designed thinking "ah, the defenders will always have these mechanics". RS2 moves further down the "assymetrical" path. While the US is generally stronger in sheer firepower (every rifleman has semi-auto by default, they get flamethrowers, they get more MGs -even if they're the piece of shit BAR), the Japanese get some more "unique" attack options: They get a class equipped with hand-held artillery (knee mortars), they cat set down booby traps, their officers get Katanas for more efficient melee, they have a mechanic for suicide charges using nades, and they get the dreaded banzai charge (where basically a huge number of them charge you into melee). There's no vehicles, and the teams are very distinct from each other: The basic US riflemen, for example, get the semi-auto Garand, while the Japanese are stuck with bolt action rifles. RS1 moves towards "assymetrical warfare" a bit. Another difference is that RO2 includes tanks in some maps, usually one per team, though some maps have more, or only a tank for the attackers (there are tank-only maps but they're buggy to the point of being unplayable). The differences are NOT purely cosmetical (the German MGs, especially the MG42, are considered to be superior to the DPM, while the Soviet T34 tank is generally better than the German Panzer IV, for example), but still, the teams are mostly equivalent and can easily exchange defense/attack positions in a map, and they have the same assist choices (arty, scouts, etc, which the commander can call in). DPM vs M34 for MGs, PPSH vs MP40 for assault, etc). The German and Soviets have different gear, but otherwise their classes are pretty much shared, and each gun has an approximate equivalent in the opposing army (Mosin vs Mauser for the rifleman class, for example.
#Red orchestra 2 rising storm us marines update#
You can check out some screenshots of the update down below.There's some other differences besides setting, too (I'll skip RO1 since you're probably not getting that). The sale runs from Monday June 6 at 10AM PST/1PM EST through Wednesday, June 8 at 10AM PST/ 1PM EST. Tripwire is also offering a 75% off sale for Red Orchestra, Red Orchestra 2, and Rising Storm. Fixed texture bugs on German Hero and some Highly decorated uniform variations.Fixed American Airborne’s 1st person arms being US marines arms.Germans, British, and American Army soldiers now bleed correctly when dismembered/decapitated.
#Red orchestra 2 rising storm us marines manual#
![red orchestra 2 rising storm us marines red orchestra 2 rising storm us marines](https://media.vandal.net/m/21146/rising-storm-2013123192553_4.jpg)
Reordered Letters for D, E, F Objectives.Added Cover near Final Defender’s Spawn to approach last capzones.Moved Defenders Spawn for D Objective closer.Added Cover to D Objective Approach for Defenders.Added 2 Seconds to F Objective Capture time.Extended E Objective towards Defenders Side.This update also comes with numerous balance, technical and other additions.